I am a Creative Technologist with 9 years of experience bridging the gap between technical execution and visual storytelling. My expertise spans Game Development, Technical Art, and UI/UX, with a specialized focus on immersive technologies (XR) and photogrammetry.
I offer a comprehensive approach to digital production: from digitizing real-world assets through photogrammetry and 3D capture to building interactive environments and designing intuitive user interfaces. Beyond production, I leverage my skills in in-game/virtual photography and asset editing to craft compelling marketing campaigns that communicate a product's value. Having worked with global brands like Vodafone and the V&A Museum, I excel at delivering high-impact, polished experiences across the tech, arts, and gaming sectors.
EMCA, ENERGY LOGSERVER, POLAND
INTERN - SEPT 2025 - NOV 2025 (3 MONTHS)
INTERN - SEPT 2025 - NOV 2025 (3 MONTHS)
• Edited photo and video assets for marketing campaigns
• Enhanced UI/UX designs using Figma to improve visual appeal and usability
• Designed UI content and layouts for web platforms
• Enhanced UI/UX designs using Figma to improve visual appeal and usability
• Designed UI content and layouts for web platforms
GAMEAROUND, LONDON, UK
LEVEL DESIGNER - JULY 2024 (1 YEAR, 7 MONTHS)
• Designed a variety of racetracks for a mobile gaming app Mad Kart Racers players
• Setting up planning in environments, blocking and narrative
• Playtesting to ensure the levels are functional and engaging
• Setting up planning in environments, blocking and narrative
• Playtesting to ensure the levels are functional and engaging
TECHNICAL ARTIST - DEC 2020 -JULY 2024 (3 YEARS)
• Used a novel 3D capture system, HoloPortal, to convert 2Dvideos into dynamic 3D models in real-time
• Conducted technical checks on 3D content for detailbefore sending it for Unity development. Created mixed/virtual reality experiences for various markets such as V&A Museum, Vodaphone, and 5G Mobile World Congress
• Conducted technical checks on 3D content for detailbefore sending it for Unity development. Created mixed/virtual reality experiences for various markets such as V&A Museum, Vodaphone, and 5G Mobile World Congress
SHAPELAB, LONDON, UK
AMBASSADOR - JUNE 2025 - OCT 2025 (3 MONTHS)
• Using edited video marketing to promote the VR sculpting tool, Shapelab
THE IMMERSIVE KIND, LONDON, UK
FREELANCE LEVEL DESIGNER JULY 2021 (4 Years)
• Designing the levels on Fortnite by using Unreal Editor For Fornite (UEFN) in which Fortnite players can engage with the studio’s work
PLAY.LABZ, LONDON, UK
CO FOUNDER - JULY 2017-APRIL 2019 (2 YEARS)
• To work on DIY (Multi-dimensional Motion Arts) and social video communication tool for culture, education, and social good shared experiences.
DOUBLEME, LONDON, UK
MIXED / VIRTUAL REALITY DESIGNER - JULY 2017-APRIL 2019 (2 YEARS)
• Used a novel 3D capture system, HoloPortal, to convert 2Dvideos into dynamic 3D models in real-time
• Conducted technical checks on 3D content for detailbefore sending it for Unity development. Created mixed/virtual reality experiences for various markets such as V&A Museum, Vodaphone, and 5G Mobile World Congress
• Conducted technical checks on 3D content for detailbefore sending it for Unity development. Created mixed/virtual reality experiences for various markets such as V&A Museum, Vodaphone, and 5G Mobile World Congress