I am a Mixed Reality Artist with 9 years of experience bridging the gap between technical execution and visual storytelling. My expertise spans Game Development, Technical Art, and UI/UX, with a specialized focus on immersive technologies (XR) and photogrammetry.
I offer a comprehensive approach to digital production: from digitizing real-world assets through photogrammetry and 3D capture to building interactive environments and designing intuitive user interfaces. Beyond production, I leverage my skills in in-game/virtual photography and asset editing to craft compelling marketing campaigns that communicate a product's value. Having worked with global brands like Vodafone and the V&A Museum, I excel at delivering high-impact, polished experiences across the tech, arts, and gaming sectors.
EXPERIENCES
GAMEAROUND, LONDON, UK

LEVEL DESIGNER - JULY 2024 (1 YEAR, 7 MONTHS)
• Designed and developed engaging racetracks for the mobile gaming app Mad Kart Racing. 
• Set up immersive environments and strategically placed obstacles to enhance player experience. 
• Designed grey boxes for prototyping.

TECHNICAL ARTIST - DEC 2020 -JULY 2024 (3 YEARS)
• Developed shaders, lighting, and graphics for mobile and PC using Unity, establishing PBR/HDRP/URP pipeline. 
• Created shader graphs for environment materials, optimizing gameplay performance for various projects. 
• Contributed to major projects like PureGolf and HD Runner, focusing on environment scenery within graphics limitations.

EMCA, ENERGY LOGSERVER, POLAND

INTERN - SEPT 2025  - NOV 2025 (3 MONTHS)
• Taken part in Poland Business Adventure programme through PAIH. 
• Gained hands-on experience in consultancy, IT, cybersecurity, storage, and energy. 
• Explored the dynamics of the Polish business environment and international work cultures. 
• Actively participated in cross-functional tasks, enhancing my understanding of technology and strategy. 
• Developed skills in adaptability, teamwork, and cross-cultural communication.

SHAPELAB, LONDON, UK

AMBASSADOR - JUNE 2025 - OCT 2025 (3 MONTHS)
• Promoted Shapelab by creating engaging content that highlights its integration into game development workflows. 
• Explored applications of Shapelab in character creation and 3D environment design. 
• Collaborated with game developers to showcase innovative uses of the platform, enhancing level design processes.

VIRTUAL SZKODA, LONDON, UK
• Collaborated with diverse artists to produce high-quality mixed reality content. 
• Rendered 360-degree movies on Unity for platforms like YouTube VR and 360 cardboard experiences. 
• Optimized technical art performances for mobile devices, including creating LODs of game assets. 
• Designed immersive 3D environments using Blender, Unity, and Unreal, enhancing user engagement. 
• Designed Islands for Fortnite using UEFN

PLAY.LABZ, LONDON, UK

CO FOUNDER - JULY 2017-APRIL 2019 (2 YEARS)
• Co-founded PlayLa.bZ CIC and the "Friends of PlayLabZ" Association to promote DIY Multi-dimensional Motion Arts. 
• Collaborated with university students on innovative projects to enhance learning experiences. 
• Expanded support for art and fashion collab projects utilizing Mixed Reality and GenieMo with HoloLens technology.

DOUBLEME, LONDON, UK

MIXED / VIRTUAL REALITY DESIGNER - JULY 2017-APRIL 2019 (2 YEARS)
• Designed immersive Mixed and Virtual Reality experiences using the HoloPortal system to transform 2D videos into dynamic 3D models. 
• Conducted thorough technical checks on 3D content prior to HoloLens development, ensuring high-quality output. 
• Collaborated with renowned artists and events, including the London Tattoo Convention and V&A Museum, to showcase innovative projects. 
• Contributed to the 5GIC project, facilitating ground breaking Holoportation communication research.
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